РефератыИностранный языкDiDisney Interactive Essay Research Paper Overview

Disney Interactive Essay Research Paper Overview

Disney Interactive Essay, Research Paper


Overview


Disney Interactive, a division of the


Walt Disney Company, designs and distributes video game software and educational


products. Located in Buena Vista, California, the division administers


Disney Online, a provider of entertainment products and information resources


on the Internet. Disney Interactive is also affiliated with the ABC Internet


Partnership (another Disney Co. subsidiary), the largest provider of news


content on the Internet.


Disney Interactive


Merging the resources of Disney Software, Walt Disney Studios, and Disney


Consumer Products, Disney


Interactive (DI) was established in 1994 to create a strong presence


in the emerging market for CD-ROMs. Central to DI’s development operations


is Disney Software. Created in 1988, the company has designed over 75


video games and CD-ROMs. While the division excelled technically, the


Disney Co. was concerned its products


might not be reaching the widest possible market. By merging their software


operation with the imaginative prowess of Walt Disney Studios, and the


commercial savvy of the consumer products division, Disney hoped to dominate


the video game and edu-tainment software markets.


Through joint efforts with Virgin Interactive


and Sony Imagesoft, DI developed Hot Shots, best


selling CD-ROM and video-game adaptations of popular animated films like


The


Lion King, Pocahontas and The


Hunchback of Notre Dame. The 1996 release of the CD-ROM version of


Toy


Story was backed by a $5 million dollar advertising campaign, and


was one of the company’s biggest sellers.


Disney Online


While DI executives were intrigued by the exploding new market on the


Internet, they were concerned that existing Internet navigators were not


user-friendly enough, especially for children. While developing content


for a major new web site, DI entered partnerships with BellSouth,


Ameritech, and SBC


Communications to design navigational software. In 1996 DI unveiled


Family.com, Disney Online’s first


Internet project. Culling articles from Disney’s group of periodicals,


including Family Fun and Family PC magazines, the site provided information


on topics ranging from planning a family vacation to tips on doing homework.


Encouraged by the site’s success, Disney Online launched entertainment


programming that featured games, stories, and edu-tainment products based


on DI’s CD-ROMs and software.


The entertainment site quickly grew to over 2,500 linked pages, allowing


access to a dozen Disney Co. divisions. Geared primarily to children,


users could download stories based on Disney animation, play games, visit


a virtual mockup of Walt Disney’s Main Street apartment, and communicate


with other children through chat rooms, and a sophisticated version of


e-mail called D-mail. Disney Online’s new site was formidably extensive,


rivaling any other entertainment network on the Internet. And it was only


the beginning.


In 1997 they unveiled Disney’s Daily


Blast channel, a sophisticated synthesis of high technology, marketing


savvy, and timeless story telling techniques from the Magic Kingdom. DI


was so certain the channel would be in instant demand, they made it available


by paid-only subscription. It quickly became one of the most successful


sites on the Internet.


Disney’s Daily Blast is designed to be a one-stop entertainment Mecca


for the entire family, a kind of virtual Disney World theme park. Divided


into seven different "worlds," the Blast offers entertainment


and distraction for all ages. The Blast’s leading attraction is the Castle/Disney


Filmplex, a self-contained entertainment complex in its own right. The


service had five basic areas, including preschool, stories, creativity,


games, and a Disney fan information site. With its sophisticated Avatar


based navigation system, young users easily negotiate its many attractions.


A comprehensive movie data base provides pictures and information about


Disney films. While chat rooms let children talk to one another and participate


in speci

al live events. The service also has D-mail, a high-tech e-mail


that allows children to transmit art, sounds and stamps to other subscribers


of the service.


In Toon Town, preschoolers can play colorful games and puzzles, and even


learn to read simple stories. Tale-O-Topia has a comic book environment


that appeals to older children. The Loft gives budding artists a trove


of downloadable art, computer-art software, and lessons in drawing and


animation. The site also has music and music learning programs. The Information


Station introduces children to the world of news and current affairs.


Hoping to cull a future generation of news hounds, the site gives access


to the ABC Internet News channel. Children with boundless curiosity (or


pressing homework assignments) can turn to The Know It Hall, an easy-to-use


Web search engine. Game Nation offers an array of online games and links


to the web sites of games manufacturers. To keep parents interested, Disney’s


Daily Blast is also packaged with links to Disney’s Family.com.


Disney Interactive also pioneered the Disney


Online Store, an interactive endeavor that blended old fashioned marketing


with high-tech consumerism. Selling everything from toys and videos to


clothing and china, the service offered an online Giftfinder program that


helps consumers narrow their choices.


The ABC Internet Partnership


In 1995 the Disney Company entered a $19 billion dollar merger with Capital


Cities/ABC. Disney’s vastly expanded resources and capabilities made


it one of the largest multimedia conglomerates in the world, second only


to Time Warner. DI was soon overseeing


the rapid expansion of ABC News Online.


In 1997, the Disney Company purchased Starwave,


one of the largest independent content providers on the Internet. With


this final piece in place, Disney consolidated ESPNET SportsZone and ABC


online with Starwave, creating the ABC Internet Partnership (ABCIP). Directly


administered by DI, ABCIP quickly became the most far-reaching news provider


on the Internet. Their sophisticated multimedia newscasts, unrivaled by


any other online news source, made them a formidable contender. ABCIP


soon became the primary news service for both America Online and Netscape.


A testament to the growing importance of interactive entertainment in


the late ’90s, Disney helped found the Academy


of Interactive Arts and Sciences (AIAS) in 1996. Designed to promote


the advancement of online entertainment services, the AIAS included Sony


Interactive Studios America, Microsoft Corp., Electronic


Arts, Nintendo of America, and others. The Academy was originally


an outgrowth of the Interactive Digital


Software Association.


Bibliography


Periodicals


"Disney Forms Interactive Multi-Media Unit,"


New York Times, 6 December 1994.


"Disney Grows as Media Superpower," Advertising


Age, 1 August 1995.


"Disney Interactive Launches New Hot Shots CD-ROM,


Advertising Age, 21 August 1996.


"Disney Online Unveils Cyber Store," Advertising


Age, 20 November 1996.


"Disney Readies Mega-Mouse Site," Advertising


Age, 5 February 1996.


"Disney Takes Control of Starwave," Advertising


Age, 4 April 1997.


Fitzgerald, Kate, "Playing the Software Game,"


Advertising Age, 4 July 1994


Jensen, Jeff, "Disney’s Daily Blast Debuts on MSN,"


Advertising Age, 31 March 1997.


Jensen, Jeff, "For Disney, Interactive is No Longer


Mickey Mouse," Advertising Age, 12 December 1994.


Milliot, Jim, "Disney Forms Multimedia Group,"


Publishers Weekly, 12 December 1994.


Nashawaty, Chris, "Disney’s King of Kinks,"


Entertainment Weekly, 3 February 1995.


Ross, Chuck, "Disney Readies Magic Kingdom for Kids


on Web," Advertising Age, 6 January 1997


Williamson, Debra Aho, "Disney invests in Starwave,"


Advertising Age, 3 April 1997


Zuckerman, Laurence, "Disney to Buy Controlling Stake


in Internet Publisher Starwave," New York Times, 4 April 1997.

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