РефератыИностранный языкMuMultimedia Essay Research Paper Nic SinghDecember 96

Multimedia Essay Research Paper Nic SinghDecember 96

Multimedia Essay, Research Paper


Nic Singh


December ?96


A Discussion on


Multimedia


Multimedia, or mixed-media, systems offer presentations that integrate


effects existing in a variety of formats, including text, graphics,


animation, audio, and video. Such presentations first became commercially


available in very primitive form in the early 1980s, as a result of advances


that have been made in digital compression technology– particularly the


difficult area of image compression. Multimedia online services are


obtainable through telephone/computer or television links, multimedia


hardware and software exist for personal computers, networks, the internet,


interactive kiosks and multimedia presentations are available on CD-ROMs and


various other mediums. The use of multimedia in our society has it benefits


and it?s drawbacks, most defiantly. Some of the more computer-related uses of


multimedia, such as electronic publishing, the internet, and computers in


education will be discussed in depth thought this paper.


Electronic publishing is the publishing of material in a computer-accessible


medium, such as on a CD-ROM or on the Internet. In a broader sense of the


term it could also include paper products published with the aid of a desktop


publishing program, or any form of printing that involves the use of a


computer.


Reference works became available in the mid-1980s both in CD-ROM format and


online. Increasingly, in the 1990s, magazines, journals, books, and


newspapers have become available in an electronic format, and some are


appearing in that format only. Companies that publish technical manuals to


accompany their other products have also been turning to electronic


publishing.


Electronic books have been recently introduced to the world as a whole. This


new concept is the use of internet or otherwise computer technology to


electronically convert books to a digital, readable format viewed on a


television set or computer screen. This would most likely be done by scanning


in individual pages in a book, arrange them in orderly fashion, and have


users be able to cycle back and forth between the photo-identical pages. This


method would be very quick, and very easy to accomplish- that is- scanning


pages as opposed to re-typing millions of words is preferred. This brings us


to another method in electronic book production- the interactive method. In


digital format, the book?s pages can only be viewed, just like a book. If a


reader would want to take notes from a book, he/she would have to write down


the notes by hand, or would be forced to photo-copy the page(s). If the book


was typed out entirely as would be done by an electronic word processor such


as Microsoft Word, users would greatly benefit. The ability for the computer


to recognize the words on the screen as actual words as opposed to mere


bitmaps is often unrealized to the computer non-familiar. This recognition


allows the page to be edited with complete interactivity and ease- again like


Microsoft Word. Books can be updated or corrected in real time, without


having to re-upload corrected pages, or compensate for unalignment in words


and page breaks. Perhaps the most beneficial to the user is the


interactivity- the ability to interact with the words in the book. By


highlighting letters on the page, copying them, and pasting them in personal


clipboards or other word processing programs, the tedious task of note-taking


can be eliminated. This idea, on the other hand, can raise issues with the


author and publisher of the book. Plagiarism, already a problem, would run


wild in this area. Users would theoretically be able to copy entire books or


magazines to their personal files, and be able to use them as their own


reports or writings. Additionally, the ability to view a book and it?s


contents at no charge obviously will not agree with some publishers. This


also brings up the idea of charging people for time ?online.? Users could be


charged money for use of electronic books/magazines on a time basis. This,


however, will not go over well in the public domain. We would rather take on


the trouble of taking manual notes than be charged for something that is


otherwise free at a library.


In a very short time the Internet has become a major vehicle of worldwide


communication and an unrivaled source of information. One of the Internet’s


fascinations is that its resources are limited only by the number of


computers participating in the World Wide Web and the imaginations of their


users.


The Internet is an international web of interconnected government,


education, and business computer networks- in essence, a network of networks.


From a thousand or so networks in the mid-1980s, the Internet had grown to


about 30,000 connected networks in mid-1994. By mid-1995 the number of


networks had doubled to more than 60,000, making the Internet available to an


estimated 40 million people worldwide.


The Internet owes its unusual design and architecture to its origins in the


US Defense Department’s ARPANET project in 1969. Military planners wanted to


design a computer network that could withstand partial destruction (as from a


nuclear attack) yet still function as a network. They reasoned that


centralized control of the data flow through one or a few hub computers would


leave the system too open to attack. Every computer on the network should be


able to communicate, as a peer, with every other computer on the network.


Thus if part of the network was destroyed, the surviving parts would


automatically reroute communications through different pathways. Because many


factors–power outages, overtaxed telecommunications lines, equipment


failure–can degrade a network’s performance, the ARPANET solution was also


attractive to networkers outside the military.


The Internet is also a repository of information for businesses. Thousands


of discussion groups with specialized interests–in topics ranging from


aeronautics to molecular biology–share data across the Internet. The US


government posts more and more information, such as Commerce Department data


and new patent filings, on the Internet. Additionally, many universities are


converting large libraries to electronic form for distribution on the


Internet. One of the most ambitious examples is Cornell University’s ongoing


project to convert 100,000 books, printed over the past century, on the


development of American infrastructure- books on bridges, roads, and other


public works.


Some businesses have also begun to explore advertising and marketing on the


Internet. Thus far results have been mixed. Protection of copyrighted


material is a problem, because anyone can download data from the Internet.


Some companies have explored encrypting data for sale on the Internet,


providing decoding keys only to buyers of the data, but this scheme will not


prevent the buyers from repackaging and reselling the data. However, the


companies are very reluctant to deny the lure the internet generates. Any


customer from around the world could log on to a company site, get


information in seconds, and even order directly through the company?s server.


The recent development in modem speeds have also allowed businesses to


elaborately cram web sites with spectacular multimedia effects, drawing


surfers in young and old. Advertising on the internet is relatively cheap


(compared to television) and is very specialized and often more effective.


Companies can choose to advertise on certain high hit rate sites that pertain


to that company?s field. This makes the advertisement seen by more of it?s


target audience, and as a result, the advertisement will be more effective.


The explosive growth of the Internet has been fueled by individual users


with modem-equipped personal computers. Most of these users subscribe to


local networks that provide a connection to the wider Internet. As well, a


lot of users (including myself) choose to use direct-connection service


providers. Unlike separate networks like AOL, the direct service providers


often have less users, thus increases the speed of the T1 connection. Many


users, as well as businesses, can create their own “home pages”- points of


access that allow anyone on the Internet to download information from the


personal computer. The prime cause of the Internet explosion, however, has


been the development of the World Wide Web service: a collection of several


thousand independently owned computers, called Web servers, that are


scattered worldwide. Using software programs such as Mosaic and Netscape,


individuals can enter the World Wide Web and “browse” or “surf” the Internet


with increasing ease and rapidity through a system of hypertext links. This


is perhaps the most exiting part about the internet. You can visit any


website you like, wherever it is located at no extra charge, and download


files and view great multimedia effects at any time. Though greatly


over-hyped as the ?Information Superhighway,? the Internet will become


increasingly more interactive and will play a much more significant role in


the future.


Since their introduction in schools in the early 1980s computers and


computer software have been increasingly accessible to students and


teachers–in classrooms, computer labs, school libraries, and outside of


school. By the mid-1990s there were about 4.5 million computers in elementary


and secondary schools throughout the United States. Schools buy Macintosh and


IBM-compatible computers almost exclusively (though mostly Macs, dang it!!),


although nearly half of their computers are based on older designs such as


the Apple IIe. Students spend on the average an hour per week using school


computers. Though this depends on the student


Computers can be used for learning and teaching in school in at least four


ways. First, learning involves acquiring information. Computers- especially


linked to CD-ROMs and video disks that electronically store thousands of


articles, visual images, and sounds- enable students to search the electronic


equivalent of an encyclopedia or a video library to answer their own


questions or simply to browse through fascinating and visually appealing


information.


Second, learning involves the development of skills like reading and


mathematics- skills that are greatly learned on computers in basic forms.


Software called computer-assisted instruction, or CAI, asks questions to


students and compares each answer with the single correct answer- a very


basic program. Typically, such programs respond to wrong answers with an


explanation and another, similar problem. Sometimes CAI programs are embedded


in an entertaining game that holds student interest and yet keeps student


attention on academic work. Most CAI programs cover quite limited material,


but some larger-scale reading and mathematics programs have been developed.


Third, learning involves the development of a wide variety of analytic


understandings. Computers help students reach these goals through software


such as word processors , graphing and construction tools, electronic


painting and CAD programs, music composition programs, simulations of social


environments, and programs that collect data from science laboratory


equipment and aid in analysis.


Finally, a large topic in learning is communicating with others–finding and


engaging an audience with one’s ideas and questions. Several types of


computer software can be used in schools for communications: desktop


publishing and image-editing software for making professional-quality printed


materials, computer programming languages such as BASIC or Pascal or C for


creating interactive computer exercises, and telecommunications software for


exchanging ideas at electronic speeds with students in other classrooms all


over the world.


The computer in education can pose great benefits to the student, but to a


limited extent. The computer must be used as a tool, and not as a teacher. It


should be thought of as an educational assistant (in the school setting) and


not a game machine. Computers have unlimited possibilities, and we should


incorporate them into our schools. But in doing this, we must realize that


computers should not be the main focus, education and the quality of the


teachers should be. For any case, without solid teaching and instruction,


computers and other such resources become useless.


Nicholas Singh


-picdesign@aol.com


PICARDesign Graphics


-http://members.aol.com/picdesign/


-Serving all your graphical needs.

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