РефератыИностранный языкAcActivisio Essay Research Paper ActiVision Inc is

Activisio Essay Research Paper ActiVision Inc is

Activisio Essay, Research Paper


ActiVision, Inc., is a developer and


publisher of interactive entertainment software. As one of the industry’s


first independent, third-party developers, ActiVision has produced numerous


hit titles for companies such as Atari, Nintendo and Sega, and for personal


computers. Some of its best known titles include the Zork and


MechWarrior series, and Spycraft: The Master Game. ActiVision


is a multi-platform developer, producing software compatible with various


gaming consoles as well as for use with personal computers.


Early


History


Following its founding in 1979, ActiVision’s


early success was meteoric. As developer and publisher of a series of


Atari


hits such as Pitfall!, Kaboom! and River Raid, ActiVision


soon became the largest video game software company and the fastest-growing


company in American history. During its peak year in 1983, ActiVision


attained revenues of about $150 million. Faced with intense competition


from Sega and Nintendo, and the rise of the PC as an alternative platform


for games, Atari collapsed the following year and took ActiVision with


it.


ActiVision declined steadily throughout the rest of the 1980s. In 1988


the company changed its name to Mediagenic and undertook an ill-advised


foray into personal and business computing software. Publishing word processing


software, paint packages and applications for Macintosh, Mediagenic failed


spectacularly in a business and personal software market that tends to


be dominated by a few firms. Accumulating losses that eventually totaled


$60 million, the company was virtually insolvent by 1991.


During its decline, Mediagenic made some good moves that would serve


its later recovery. Not least of these was to sign license agreements


with Nintendo of America (in 1987) and with Sega of America (in 1988).


These agreements opened up significant mass-market possibilities. Mediagenic


also published the first interactive entertainment on CD-ROM, a game called


The Manhole, thus beginning a move toward the kind of high-tech,


multi-platform production that would be essential in the 1990s market.


The main architect of ActiVision’s comeback was software entrepreneur


Bobby Kotick, who along with partner Howard Marks and casino mogul Steve


Wynn, led an investment group and management team that filed a plan


of reorganization for ActiVision. Kotick’s group filed their plan


on the same day, October 4, 1991, that Mediagenic was placed into prepackaged


bankruptcy. The company, again under its original name ActiVision, began


its impressive recovery in short order.


Reorganization


and Recovery


Kotick, who was 30 when he took the reigns at ActiVision, has been described


as resembling Woody Allen


in both speech and personality. In 1983 he and Marks had run a software


company out of their dorm room at the University


of Michigan. They obtained financing for their small operation from


Steve Wynn, the legendary developer of the Las Vegas Strip. Kotick pitched


his idea to Wynn at an exclusive party to which he and Marks had managed,


by some subterfuge, to obtain an invitation. The 52-year old Wynn recalls,


“They were so fetching and cute, I wanted them to be my sons-in-law.”


Although the venture flopped, Wynn maintained confidence in his young


colleagues and backed another of their enterprises, a company that translated


packages and manuals for overseas delivery. This operation turned out


to be more successful, netting $2 million on $12 million sales in 1991.


In 1985 Kotick and Marks turned down an offer from Sony


to write software for new CD-based entertainment system because they believed


the base of CD players was then too small to support the effort. Only


a few years later the time would be right for ActiVision, under Kotick’s


leadership, to take the industry lead in publishing titles for CD-ROM.


Kotick and Marks had been eyeing ActiVision for some time because of


its broad licensing agreements with Sega and Nintendo.


The two were able to acquire a 25% stake in ActiVision for $500,000, and


then were able to boost their share to 54% by folding in their computer


packaging business. With $5 million of additional backing from Wynn, Kotick


set about adopting ActiVision to the new multimedia, PC-based environment.


He based his faith in ActiVision’s future on a belief that video


games could and would be made to appeal to more than the segment of the


young, male population “that can’t get a date on Saturday night.”


He therefore gambled that the market would reward investment in superior


technology and creativity.


Using


the Hollywood Formula


Kotick’s plan was to upgrade the level of audio, video and programming


technology as well as the artistic imagery of ActiVision’s games.


He began by recruiting a core of the highest caliber programmers, selected


both for their creative and technical competency. Production methods were


borrowed from the Hollywood movie industry, and the company was relocated


from Menlo Park in Northern California to Los Angeles in order to take


advantage of Hollywood’s talent base.


Kotick suggests that his formula for ActiVision relies more on Hollywood


creativity than on advanced Silicon Valley programming technology, and


has noted that the budget and creative team for one of ActiVision’s


high-level multimedia games is comparable to those for a low- budget motion


picture. Accordingly, ActiVision’s new generation of games are often


based on television and films, using cinematic sequences in conjunction


with advanced 3-D and color graphics as well as overdubs from live actors.


Kotick’s first project was to update ActiVision’s old Zork


games. Whereas the classic adventure game had users type in responses


to questions on a monochrome screen, Return to Zork used digital


sound and video with 3-D color graphics to bring the imaginary empire


of Zork to life. With sounds and images of actors from TV shows


like Twin Peaks


and The


Wonder Years, Return to Zork was an immediate hit which


has generated a series of equally successful sequels and spin-offs. Recently


the relationship between ActiVision’s games and Hollywood’s


films has been reversed as the company has signed deals to base film and


television programs on the highly successful Zork franchise and


on their espionage game, Spycraft: The Great Game.


Spycraft arose from an unlikely but fortuitous collaboration.


One day at an informal lunch, Kotick told a literary agent that he was


working on an espionage game. The agent suggested Kotick contact former


CIA chief William


Colby, who happened to be one of his clients. The master spy was soon


on a visit to ActiVision’s L.A. headquarters where he proved a quick


study and original strategist on a CD-ROM-based version of Return


to Zork. At one point, when Kotick suggested Colby take the opportunity


to eliminate a troublesome adversary, Colby replied, “Let’s


not kill him now. We may need him later.”


Kotick’s collaboration with Colby soon assumed historic proportions


when Colby’s one-time adversary, former major-general of the KGB


Oleg


Kalugin, was enlisted to participate in the project. The final product,


for which Colby and Kalugin both served as consultants and played themselves,


embodies unprecedented levels of authenticity and production values. Taking


place in a partly-fictionalized post-Cold War world, Spycraft


contains over 100 cinematic sequences, and is based on events about which


we can only speculate.


ActiVision has continued to update and extend its most popular titles,


and has produced and published a continuing series of innovative and successful


products. Recent years have seen the latest in the highly successful Zork


and MechWarrior series as well as many new and original games


that are playable on all currently popular platforms including PC, Mac,


Sony PlayStation and Sega Saturn.


Noteworthy among recent additions are futuristic sports game Hyperblade,


Muppet Treasure Island featuring Tim Curry, Kermit the Frog and other


Muppet characters, Sacred Ground, second in a series of Santa


Fe mysteries, Power Move Pro Wrestling, Blast Chamber, a futuristic


life and death game in which players can compete against the program or


real opponents, and Blood Omen Legacy of Kain which uses classically-trained


actors in a gothic adventure for mature audiences. The year 1996 also


saw the release of action games with unprecedented network capabilities,


including MechWarrior 2: Mercenaries which permits up to eight


players to compete simultaneously over the Internet.


Survival


and Growth into the Next Century


ActiVision remains one of the most proactive game publishers with respect


to the ever-changing technological environment. The company had reprogrammed


two of its top titles for DVD-ROM technology, using


MPEG video compression technology


which will offer “an unparalleled visual experience.” With respect


to the growing global market, ActiVision has been increasing its presence


and now has operations all over the world.


Video game software is a highly competitive industry with what many analysts


consider “too many” companies vying for shares of a limited


market. In a war of attrition against other firms specializing in game


software as well as against media giants like Viacom,


Time Warner and Disney


who are moving into software development, margins are becoming increasingly


thin.


Inspite of increasing revenues, ActiVision has reported shrinking net


profits and some quarterly net losses in recent years because of the high


cost of product research and development. With its established record


of successful titles and its dynamic approach to the technological environment


and the international market, top industry analysts consider ActiVision


to be one of a small group of entertainment software development firms


best positioned to survive and grow into the next century.


References


Author not attributed. “Mediagenic Announces Confirmation


of Plan of Reorganization: Will Renew use of ‘ActiVision’ Name,”


Business Wire, December 19, 1991.


Author not attributed. “ActiVision Signs Agreement


with Universal Pictures to Develop Feature Film Based on Acclaimed CD-ROM


Espionage Thriller Spycraft the Great Game,” PR Newswire. June 19,1996.


Author not attributed. “ActiVision OEM Sales, CD-ROM


Titles Bolster First Quarter Revenues,” PR Newswire. August 9, 1996.


Author not attributed. “ActiVision’s Mech Warrior


2 Mercenaries Explodes Onto North American Retail Market. PR Newswire.


October 9, 1996.


Author not attributed. “T’was the Month Before


Christmas and All Through the Land, ActiVision’s New Games Lay Waiting


for Shopper’s Hands,” PR Newswire. November 14, 1996.


Author not attributed. “ActiVision Unleashes Crystal


Dynamics’ Blood-Sucking Epic Adventure, ‘Blood Omen Legacy of


Kain,’ Across North America,” PR Newswire. November 18, 1996.


Author not attributed. “Spycraft The Great Game and


the Muppet Treasure Island DVD-ROM Offered Initially for the OEM Channel,”


PR Newswire. November 18, 1996.


Author not attributed. “ActiVision Pile Drives Power


Move Pro Wrestling Onto Holiday Retail Shelves Throughout North America,”


PR Newswire. November 18, 1996.


Ginsberg, Steve. “CD-ROM Video Games Technology Gives


ActiVision a New Lease on Life,” Los Angeles Business Journal,


Vol. 16, No. 2, January 17, 1994.


Hamit, Francis. “New Imaging Opportunities: Grabbed


Real-World Images Invade Interactive Games,” Advanced Imaging,


Vol. 9, No. 10, October,1994.


Lohr, Steve. “Market Place: Home Software’s


Treasure Hunt,” The New York Times, December 28, 1993.


Palmeri, Christopher. “Let’s Not Kill Him Now,”


Forbes, January 31, 1994.


Schonfeld, Erick. “Robots on the Rise!: Videogame


Rivals are in the Midst of a Shootout. Here are the Likely Victors,”


Fortune, December 9, 1996.


Snyder, Bill and Valerie Rice. “Busy Going Hollywood:


ActiVision Chief Executive Bobby Kotick,” PC Week, Vol.


10, No. 47, November 29, 1993.


Sundius, Ann. “NBC Private Financial Network Interview


With ActiVision (ATVI) Chief Executive Officer from the Gerald Klauer


Mattison Interactive Entertainment Conference,” NBC – Professional,


October 28, 1996.


Yee, Bernard H. “This Time You Fight for Money: ActiVision’s MechWarrior


2: Mercenaries War Game: Software Review,” PC Magazine, Vol. 15,


No. 21, December 3, 1996.

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