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Does Video Game Violence Affect Children Essay

Does Video Game Violence Affect Children? Essay, Research Paper


Does Video Game Violence Affect Children?


Abstract


Does Video Game Violence Affect Children?


This project shows if video game violence affects children. Many children


between the ages of eight years old and ten years old will be observed before,


during, and after playing violent video games. Looking for violent behavior


before, during, and after playing violent video games is the whole experiment.


The conclusion is that most children have no problems after playing the violent


videogames.


I think that most of the children will be unaffected by playing violent games.


Most children have the ability to tell the difference between reality and a game,


so they should act normally. But the others may have their behavior affected


because of the lack of telling the difference between reality and pretend.


For my experiment I used a Super Nintendo, Nintendo 64, Sega Genesis, Sony


Playstation, and PC CD-ROM. The games I used were Mortal Kombat Trilogy (on


Nintendo 64), Mortal Kombat II (on Super Nintendo), Mortal Kombat (on Sega


Genesis), Killer Instinct Gold (on Nintendo 64), Power Rangers (on Sega Genesis),


Tomb Raider (on PC CD-ROM), and Bishouju Senshi Sayla Moon SuperS (on Japanese


Playstation).


The first step I used was gathering a group of children ages 8-10 years old (5


girls, and 5 boys), got their parents permission, and made sure they had no idea


there was an experiment taking place. The second step I took was observing the


children play together before being exposed to violent video games, I looked for


any sign of violent behavior. What I consider violent behavior is punching,


kicking, slapping (even if no contact is made), and cussing. After watching


them I discovered that none of them showed any signs of violent behavior. The


third step was letting them play the video games. I had problems getting the <

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five girls to play the games, they refused unless I let them play Sailor Moon


first. After that was settled I observed their behavior and I noticed twitching


fingers, eyebrows, and toes. Fourth I let them play together again and observed


their behavior for any signs of violence. Two days after they went home I


called their parents and asked if their has been any change in their child’s


behavior.


Throughout most of the experiment the children have had no “bad” behavioral


problems until the end of my experiment. In the last phase of my experiment two


of the boys had exibited violent behavior, which was them pretending to fight.


Also in the last phase of my experiment two of the girls seemed very disgusted


after viewing “fatalities” from Mortal Kombat Trilogy. Also when I called their


houses one of the children’s parents notified me of unusually violent behavior


the day before.


The results prove my hypothesis to be correct. Most of the children had no


changes but some of them did. I think that if people explain to their children


and teach them the difference between reality and a game there would be no


problems with behavior after playing violent video games. Also I agree with the


rating system used to regulate gaming, because some children are not ready to


watch someone’s head get ripped off (even if the characters aren’t real) at a


young age. A mistake I had made were not getting written permission for the use


of their children in my experiment even though I did get verbal.


Bibliography


Mind at Play: The Psychology of Video Games Elizabeth F. Loftus


Youth Violence Michael D. Biskup


Fist, Stick, Knife, Gun Geofferey, Canada


Game Players magazine


Game Fan magazine


Electronic Gaming Monthly magazine


PC Gamer magazine


PC Novice magazine


Bill’s Child Psychology Net Site


Doug’s page O’ Video Game Violence

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