РефератыИностранный языкViVirtual Reality Essay Research Paper Reality is

Virtual Reality Essay Research Paper Reality is

Virtual Reality Essay, Research Paper


Reality is to trick the human senses, to help people believe and uphold


an illusion. Virtual reality engineers are space makers, to a certain degree


they create space for people to play around in. A space maker sets up a world


for an audience to act directly within, and not just so the audience can imagine


they are experiencing a reality, but so they can experience it directly.


"The film maker says, ‘Look, I’ll show you.’ The space maker says, ‘Here,


I’ll help you discover.’ However, what will the space maker help us


discover?" "Are virtual reality systems going to serve as supplements


to our lives, or will individuals so miserable in their daily existence find an


obsessive refuge in a preferred cyberspace? What is going to be included,


deleted, reformed, and revised? Will virtual reality systems be used as a means


of breaking down cultural, racial, and gender barriers between individuals and


thus nurture human values?" During this century, responsive technologies


are moving even closer to us, becoming the standard interface through which we


gain much of our experience. The ultimate result of living in a cybernetic world


may create an artificial global city. Instead of a global village, virtual


reality may create a global city, the distinction being that the city contains


enough people for groups to form affiliations, in which individuals from


different cultures meet together in the same space of virtual reality. The city


might be laid out according to a three dimensional environment that dictates the


way people living in different countries may come to communicate and understand


other cultures. A special camera, possibly consisting of many video cameras,


would capture and transmit every view of the remote locations. Viewers would


receive instant feedback as they turn their heads. Any number of people could be


looking through the same camera system. Although the example described here will


probably take many years to develop, its early evolutio

n has been under way for


some time, with the steady march of technology moving from accessing information


toward providing experience. As well, it is probably still childish to imagine


the adoption of virtual reality systems on a massive scale because the starting


price to own one costs about $300,000. Virtual Reality is now available in games


and movies. An example of a virtual reality game is Escape From Castle


Wolfenstein. In it, you are looking through the eyes of an escaped POW from a


Nazi death camp. You must walk around in a maze of dungeons were you will


eventually fight Hitler. One example of a virtual reality movie is Stephen


King’s The Lawnmower Man. It is about a mentally retarded man that uses virtual


reality as a means of overcoming his handicap and becoming smarter. He


eventually becomes crazy from his quest for power and goes into a computer. From


there he is able to control most of the world’s computers. This movie ends with


us wondering if he will succeed in world domination. From all of this we have


learned that virtual reality is already playing an important part in our world.


Eventually, it will let us be able to date, live in other parts of the world


without leaving the comfort of our own living room, and more. Even though we are


quickly becoming a product of the world of virtual reality, we must not lose


touch with the world of reality. For reality is the most important part of our


lives.


Bibliography


Bains, S. "Surgeons Slice a Virtual Leg", New Scientist, Vol. 131,


Pg. 28, July 6, 1991 Baudrillard, J., The Ecstasy of Communication, Translated


by Bernard and Caroline Schutze, New York: Semiotext, 1987 Helsel, K. Virtual


Reality-Theory, Practice, and Promise London: British Library, 1991 Neira, C.


"The CAVE: Autovisual Experience Automatic Virtual Environment",


Communications of the ACM, vol. 35, pg. 65-72, summer 1992 Venkat, P.


"Integrating Virtual Reality", IEEE Transactions, vol. 36, pg. 35-38,


1991


326

Сохранить в соц. сетях:
Обсуждение:
comments powered by Disqus

Название реферата: Virtual Reality Essay Research Paper Reality is

Слов:711
Символов:4805
Размер:9.38 Кб.