РефератыИностранный языкCeCensorship Online Essay Research Paper Censorship Online

Censorship Online Essay Research Paper Censorship Online

Censorship Online Essay, Research Paper


Censorship Online


There is a section of the American populace that is slowly slithering into


the spotlight after nearly two decades in clandestine. Armed with their odd


netspeak, mouses, glowing monitors, and immediate access to a world of


information, both serious and amateur Hackers alike have at last come out of the


computer lab and into mainstream pop culture. Since I despise pleading ignorant


about anything, I chose to read Mr. McDonalds article because of its minutia


concerning the future of the more amusing aspect of computing: the game. This


article is relevant because whether we like it or not, the PC (personal


computer) is only going to grow in popularity and use, and the best weapon


against the abuse of this new gee-whiz technology is to be educated about it.


It is simply amazing how far gaming has come in the past decade. We have


gone from stick figures on a blank screen to interactive movies. The PC is the


newest way to play because it has the capability to process and display much


more complex games than anything by Nintendo or Sega. Some problems with this,


however, are the enormous cost of s descent system and software and the


technology that moves at lightning speed. The computer you buy tomorrow will


not be able to handle any of the new software two years from now. Owners must


not only keep up with the new trends but must also be well aware

of what their


own system can sustain so that they do not overload it and cause it to crash.


This article focuses on interactive video, which is a relatively new field in


the gaming industry. The games that have been on the market have not lived up


to the bombardment of advertising gamers have been subjected to. The video


itself is often choppy and blurry, it rarely enhances the plot of the game, and


has yet to be truely interactive. This is because it is not part of a movies


nature to mingle with the audience. New software consumers should be aware of


this before shelling out $60-$80 for an over-hyped game.


This article offers the titles of the few good interactive games that


have hit the shelves this year as well as a list of ones to avoid. It also


describes several of the video cards (special flat chips that can be inserted


into the back of your machine to help it process data) that you would have to


purchase to play these games. It does a wonderful job of informing the readers


about the games and hardware in terms that even a new gamer (a newbie) would be


able to grasp. Often, many computing magazines will use Hacker lingo (netspeak)


so frequently that the meaning and fact are lost. The article suggests that


avoiding the whole genre for a few years until the industry polishes its product


is the best move. From the experiences I have had with computer games of all


kinds, I would have to agree.

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